Level: Primary School
The objective of this competition is to score goals. This match is played between two remote controlled robots.
Rules of the Competition
1. The field is 3x15m2. There are no 90 degree corners. The goals are 50 cm wide and 10 cm high.
2. The robot can be 25x30 cm2 in diameters but it can open up during the match up to 40x40 cm2 if it can close back to the original size.
3. The robot can weigh between 800 grams up to 2000 grams.
4. Robots should use 12v batteries. Batteries could be mounted on the robots or the remote control. No external power supply is allowed except the batteries.
5. The depth of the component controlling the ball may not be deeper than 10cm. At any point the ball could be accessible to other robots.
1. The field is divided into 5 lines: goal line, 1/3 line, middle lines on each side.
2. The ball will be placed in the middle.
3. Robots have to kick a ball into the opponent’s goal. The ball is 4-5cm in diameter.
4. If the robots get stuck with each other the referee will continue the game from the middle. In this case, the ball will be placed in the middle and the robots at 1/3 line.
5. After each goal, the ball will be placed in the centre and the robot that scored will be placed at the goal line and the robot that received the goal will be placed at 1/3 line.
6. If a match results in a tie, the winner will be decided based on three penalty kicks.
7. If after the penalty kicks teams are still tied then the team with less yellow cards will win.
8. If the teams are still tied then the winner will be decided by toss of a coin.
9. The matches will be played in two stages similar to the world cup.
The following actions by the robot will result in a penalty as described below:
1. Any robot that moves before the referee starts the match will receive a yellow card.
2. Any human interference that affects the game and the opponents’ robots will result in a yellow card.
3. If a robot only focuses on pushing its opponent instead of the ball it will receive a yellow card.
1. The ball will be placed on the middle line.
2. The robot will be placed behind the middle line.
3. After the referee’s whistle, the robot will move and kick the ball.
4. At any point the robot shall not pass the middle line otherwise it will lose its turn.
5. The other robot will be placed outside the field. Every two yellow card results in a penalty kick, a red card results in a 3-0 forfeit.
Level: Primary School and Middle School
The object of this competition is to create the most fun looking parade robot which can reach to finish line.
The robots will be judged based on the complexity of tasks they are performing in the parade and their aesthetic appearance.
As an example, one might consider the following parade as part of ROBOFEST: http://www.robofest.net/index.php/prior-robofests/prior-year-roboparades
Without human help (remote control) the robot
• Must be able to follow a black line on a bright surface (table)
• Must be able to detect the float (cars) in front of it using sensors (must stop and wait).
• The robot may be decorated any way you like
• Speed limit: 7 – 17 cm/sec
• Must fit into the parade track
• Must have a back panel as seen in figure 1
• Length less than 35 cm or see below figures 2 and 3
|Figure 2: A hard to detect robot back bumper because of the length of the robot||Figure 3: Appropriate way of building a robot longer than 35 cm|
Level: Middle School
The object of this competition is to drop as many balls as possible in the four holes in the walls.
• There will be 5 Blue and 5 Red balls on the board.
• The holes are on the walls and they will be coloured black and yellow.
• Red balls have to be pushed out of the Red gates and Blue balls should be pushed out of the Blue gates.
• Robots have to be autonomous.
• Robots can use any sensor for locating, grabbing, or pushing the balls into holes.
• The number of balls pushed out in 3 minutes will be counted. The robot which pushes more balls out will be the winner.
• In case of a tie, the winner will be decided based on the speed.
• Each robot will have three tries and the best score will be considered as the robot's score.
Robocar Traffic Negotiation
Level: High School
The object of this competition is for a robot to go through the city and traffic and get to its destination without accident, and in shortest time.
NOTE: requires light and sonar or infrared sensors (distance).
• In this category a robot begins from the start position and follows a line that will take it around the city blocks and back to the start point.
• The robot has to pass through two intersection and the traffic of other robots.
• Robots need to have a sensor to detect other robots to avoid hitting them by slowing down or stopping.
• The black line is 1.6 cm, wide enough to be detected by sensors.
• Each lane of the road is at least 40cm wide.
• The winner is the robot that reaches the destination first without hitting other robots or buildings or running over the roundabouts (circles).
• Each traffic violation cost 10 seconds in penalties.
• Each accident costs 20 seconds in penalties.
• There are obstacles and other robots in the way of robot.
• Each robot gets three chances to navigate the city and the best score will be recorded.
Stair Climbing Robot
Level: High School
The object of this competition is for the robot to climb stairs and then come back down.
• The robot has to be autonomous.
• The height and length of the stairs will be designed in a way that the motors specified in the general rules section could be used.
• There are two criteria for this competition, innovativeness of the design and speed in which the robot climbs the stairs up and down.
This category is open to all ages and all levels from primary school, to university students and non-students.
The purpose of this category is to allow any team to demonstrate their robotic creation or ideas. The robots in this category will be judged based on their demo, capabilities, design, robustness and complexity.